Round Four Has Ended.
Neither wolves nor villagers win. Danger successfully detonated their nuke after fleeing the town, and was the only survivor. She alone has won the game.
And now, an explanation:
When this round was gearing to start up, I found myself browsing the internet one night, and I came across a thread that also was simulating this very same game. Their game, instead of werewolves vs. villagers, actually focused on the theme of rebel insurgents infiltrated among a military base. It was not only amusing to read over, but brought to my attention a most peculiar and exciting role: the nuclear terrorist. The nuclear terrorist indeed is on the minority bad guy team, but should they successfully detonate their nuke, they alone win the whole game. The nuclear terrorist also has the ability to fake their own death. In addition, because nobody ever knows of secret nuclear plots, their role is to remain an absolute secret until their demise.
When the mob "killed" Danger, she in actuality simply armed her nuke. The rules of a successful nuke is that she cannot be stopped over the 8-day countdown clock. In order to be stopped, a scryer must find her out. Every night after the arming of said nuke, a scry (even if not directed at Danger) had a 35% chance to uncover her plot. If she were discovered, her nuke would be deactivated and Danger would be killed for real. It would seem fate were on her side, and Danger was never discovered.
I would like to thank you all for playing, and it has been an honor serving you all as your host. Stay tuned tomorrow to read the postmortem where we have strategy reviews, story closure, and all that good stuff.
Last edited by Providence on Sun Apr 01, 2012 3:04 pm; edited 1 time in total