I would like to start a discussion on things you all feel work or do not work in the game rule/play wise.
This is not meant to be about STRATEGY. Those discussions should happen elsewhere.
This should be about regulations and game mechanics.
I will try to track topics here on the OP by a simple "subject- main point" line- but leave the rest for you all to discuss.
I will start by raising two items which I feel should be included in games going forward.
DISCLAIMER- Guys, do NOT take offense to constructive criticism. This is for ALL of our sake. Posters be respectful- and people that it is posted about, understand that those posting are just trying to HELP and not bashing.
First of all, I want to congratulate the people running this game (round 4 specifically). You guy(s) are doing great and I know it's a ton of work and coordination to pull this off, so KUDOS to you.
1. New players should not be substituted for non-active players.
Though the intention here is fairness and to keep the numbers strong- it seriously throws off any semblance of balance in the game. When a new player comes in, lets say after 5 days- we would have had 5 days to study each and every other player. We know how they voted, we can begin to collect reasonable assumptions and theories on that person. If a new person is substituted in, they are INSTANTLY at an advantage because they can alter their strategy or playstyle compared to the original player without raising suspicion. I don't care at all personally if the new player doesn't know much about the 60 previous pages of things that have happened, but he/she has had ZERO msg. interactions and is basically given a clean slate from that day. The purpose of this game is, in the end, to see if a wolf can trick a villager. Having a new person introduced mid-game, regardless of role, throws off the dynamic off the game.
I would say mechanically, it only makes sense for the character to die, and just damn, sorry, bad luck for whichever side he/she is on. Maybe this will keep players in touch with each other and keep each other from joining a game and then quitting. (or inviting people who will not play).
2. I hate to bring this up again, since it was mentioned many moons ago (like 4) and it was already discussed and RESOLVED satisfactorily in PMs, but as a GM of many games of many genres, I feel it's essential. During the game, a GM should not have any contact with players concerning strategies or play styles or anything. A GM should not have discussions with active players at all about the game unless the player is asking a question about the rules. It is fine for a GM to ask, "hey, what do you think about that thing that happened"- that's cool. But the GM should NOT reply with agreement or disagreement afterwards. If a GM thinks it's harmless to reply, "Yea, I agree to what you said" - is it then ok for the GM to reply "No, I think your strategy is ignorant" ?? Reaffirming a players convictions is just as wrong as countering them where a GM is concerned. It's anal.. I know. But if we want a game to be an honest GAME, then we need to ensure the players aren't influenced positively or negatively.
That's all I got right now off the top of my head, feel free to discuss, bash, distort, post your own, w/e.
Thanks.
----------------------
Topics:
1. No player substitutions.
2. No GM/Player game discussion. (Rules two-way, yes. Strategy P ->GM yes, Strategy/Comments GM -> P no )
3. Create a user group for those participating in a game and restrict posting to official thread to that group.
4. Clear rules for vote changing and enforcement of said rules.
5. Should neutral players, once victory conditions are met, remain in game?
This is not meant to be about STRATEGY. Those discussions should happen elsewhere.
This should be about regulations and game mechanics.
I will try to track topics here on the OP by a simple "subject- main point" line- but leave the rest for you all to discuss.
I will start by raising two items which I feel should be included in games going forward.
DISCLAIMER- Guys, do NOT take offense to constructive criticism. This is for ALL of our sake. Posters be respectful- and people that it is posted about, understand that those posting are just trying to HELP and not bashing.
First of all, I want to congratulate the people running this game (round 4 specifically). You guy(s) are doing great and I know it's a ton of work and coordination to pull this off, so KUDOS to you.
1. New players should not be substituted for non-active players.
Though the intention here is fairness and to keep the numbers strong- it seriously throws off any semblance of balance in the game. When a new player comes in, lets say after 5 days- we would have had 5 days to study each and every other player. We know how they voted, we can begin to collect reasonable assumptions and theories on that person. If a new person is substituted in, they are INSTANTLY at an advantage because they can alter their strategy or playstyle compared to the original player without raising suspicion. I don't care at all personally if the new player doesn't know much about the 60 previous pages of things that have happened, but he/she has had ZERO msg. interactions and is basically given a clean slate from that day. The purpose of this game is, in the end, to see if a wolf can trick a villager. Having a new person introduced mid-game, regardless of role, throws off the dynamic off the game.
I would say mechanically, it only makes sense for the character to die, and just damn, sorry, bad luck for whichever side he/she is on. Maybe this will keep players in touch with each other and keep each other from joining a game and then quitting. (or inviting people who will not play).
2. I hate to bring this up again, since it was mentioned many moons ago (like 4) and it was already discussed and RESOLVED satisfactorily in PMs, but as a GM of many games of many genres, I feel it's essential. During the game, a GM should not have any contact with players concerning strategies or play styles or anything. A GM should not have discussions with active players at all about the game unless the player is asking a question about the rules. It is fine for a GM to ask, "hey, what do you think about that thing that happened"- that's cool. But the GM should NOT reply with agreement or disagreement afterwards. If a GM thinks it's harmless to reply, "Yea, I agree to what you said" - is it then ok for the GM to reply "No, I think your strategy is ignorant" ?? Reaffirming a players convictions is just as wrong as countering them where a GM is concerned. It's anal.. I know. But if we want a game to be an honest GAME, then we need to ensure the players aren't influenced positively or negatively.
That's all I got right now off the top of my head, feel free to discuss, bash, distort, post your own, w/e.
Thanks.
----------------------
Topics:
1. No player substitutions.
2. No GM/Player game discussion. (Rules two-way, yes. Strategy P ->GM yes, Strategy/Comments GM -> P no )
3. Create a user group for those participating in a game and restrict posting to official thread to that group.
4. Clear rules for vote changing and enforcement of said rules.
5. Should neutral players, once victory conditions are met, remain in game?
Last edited by Slade on Wed Mar 28, 2012 8:07 pm; edited 3 times in total