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Final Rules

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1Final Rules Empty Final Rules Fri Mar 09, 2012 8:01 pm

Snail

Snail
Narwhal

Ruleset for Round 4 will be similar to the original rules, as reproduced below (and also available here):
Spoiler:

34 person game:
24 Villagers
-3 Masons
-2 Scries
-2 Baners
-17 Regular Villagers
8 Wolves
-1 Beast
-1 Devil
-6 Regular Wolves
2 Neutrals

Rules regarding neutrals:
The two neutral players are not supportive of either wolves or villagers and their sole purpose in life is to kill the other neutral, of whom they are told the identity of in their starting PM. The neutral that survives longer than the other neutral "wins" his little side-game thing. The game continues as normal after a neutral win.

Day Cycle: 24 hours
Night Cycle: 24 hours
This may be adjusted if participation falls short or many people complain, we're flexible about this. Pay close attention to the host's time posts regarding how long the cycle will last.

Dead people cannot post anything vote-influencing in the topic/Graveyard/PMs/etc.

Absolutely no screen-capping/video-capping/sharing of your starting PM that shows your role at any time.

Scries have a climbing percentage of accuracy.
Primary Scry - 75% base accuracy
Secondary Scry - 50% base accuracy

Scrying the same person consecutively between nights will increase the accuracy by 25% for that person, maxing out at 95%.

Baners can only protect a villager from 3 wolf votes max.

The Beast's vote only counts as 2 when calculating banes.

Banes stack.

Two wolves that attack the same person at night are put in contact with each other even if the attack is not a majority vote.

If one wolf attacks another, they are NOT put in contact with each other.

Villager scry results will only return teams (villager/wolf) while the Devil will also return role (primary scry/secondary scry/baner/mason/regular villager).

People will be autolynched if they do not vote for 2 consecutive Day cycles.

Details on the above can be found here.

Happy lynching, everyone.

http://thatsnail.blogspot.com/

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