FINAL RULE REVISIONS FOR ROUND 4 ARE SET BELOW. Thank you all for voting in the polls.
Everything in bold is the major technical stuff you need to know.
Ruleset for Round 4 will be similar to the original rules, as reproduced below (and also available here):
HOWEVER!
I finally found an actual guide to this game instead of having to piece the rules together from examples. There are some changes, as described below.
32 person game (if we fall short we'll adjust this):
24 Villagers
-3 Masons
-2 Scries
-2 Baners
-17 Regular Villagers
8 Wolves
-1 Beast
-1 Devil
-6 Regular Wolves
Day Cycle: 24 hours
Night Cycle: 24 hours
This may be adjusted if participation falls short or many people complain, we're flexible about this. Pay close attention to the host's time posts regarding how long the cycle will last.
Dead people cannot post anything vote-influencing in the topic/Graveyard/PMs/etc.
You can still roleplay or whatever and joke around but nothing that can influence a vote. This includes sarcastic remarks towards people, talking about motives for your lynching/assassination, and anything at all that could be perceived as targetted towards specific people, etc.
Seriously guys, don't do it. When you are killed you are essentially removed from the game and please do not say a word that'll impact the game. The reason being that we've found dead villagers are extremely trustworthy and people will regularly PM them for information they can trust. This is against the spirit of the game. Don't do it, guise.
Scries have a climbing percentage of accuracy.
Primary Scry - 75% base accuracy
Secondary Scry - 50% base accuracy
Your primary/secondary role will be given to you in your PM. Scrying the same person consecutively between nights will increase the accuracy by 25% for that person, maxing out at 95%. Ex: The secondary scry starts at 50% accuracy, increasing to 75% on the second night, and 100% on the third night. This is specific to each person scried and must be consecutive. Scrying someone else will reset the accuracy to the base percentage.
Baners can only protect a villager from 3 wolf votes max.
Therefore, if 4 or more wolves vote to kill Jim, even if Jim is baned, he dies. The Beast's vote only counts as 2 when calculating banes. However, banes stack, so if both baners protect Jim one night, he must be attacked by over 6 wolves to be killed.
Two wolves that attack the same person at night are put in contact with each other even if the attack is not a majority vote.
If A and B attack C, regardless of what role C is, A and B will be PM'ed and put in contact with each other at the end of the night. C will not be affected (unless of course the majority voted for C, in which case they are assassinated).
Let me clarify; if one wolf attacks another, they are NOT put in contact with each other.
Villager scry results will only return teams (villager/wolf) while the Devil will also return role (primary scry/secondary scry/baner/mason/regular villager).
Keep in mind that scrying the Beast will still always return Villager.
People will be autolynched if they do not vote for 2 consecutive Day cycles.
That is, if someone doesn't vote for 2 Day cycles back-to-back, they're removed from the game. If you know that you'll be away from the forums and won't be able to participate for over 2 day cycles, contact the host via PM about it or post in the topic about it and you'll be excused from the autolynch.
Hope that's everything. I tried to filter out the most confusing rules, and there's actually an entire villager role (Policeman) that we completely neglected. Everything above is susceptible to democratic referendum.
Everything in bold is the major technical stuff you need to know.
Ruleset for Round 4 will be similar to the original rules, as reproduced below (and also available here):
- Spoiler:
There are two main groups, the Villagers and the Werewolves. Each of the players is given assigned a role within one of these groups—in our case, there were 24 villagers and 8 wolves. The goal of the Villagers is to find and lynch the Werewolves; the goal of the Werewolves is to systematically annihilate the Villagers. Importantly, only a few players start out knowing what anybody else’s role is.
Every turn in this game consists of two cycles, Day and Night (these are abstract titles, and in fact many “days” would be 72 hours long to give all of the players enough time to weigh in). During the Day, players discuss the situation in the forum thread and debate amongst themselves which players might be Werewolves. They then cast a vote as to which player should be “lynched” at the end of that Day cycle. A player is lynched every Day, and one must cast a lynch vote every couple of Days or else they will be automatically ejected from the game (this means you can’t just abstain and keep a low profile). Whichever player receives the most lynch votes is cast out of the game, and his or her role is revealed for posterity. The goal of Villagers during the Day is typically to find and weed out the Werewolves, taking them out one by one until none remain.
Once the Day is complete, and a player has been removed from the game, Night begins. During the Night, the Werewolves all send private messages to the person running the game identifying the player they would like to assassinate. Whichever player receives the most votes is removed from the game as if they had been lynched, and their role is revealed as the next Day cycle begins. However, if the person the Werewolf votes to assassinate turns out to be another Wolf, there is no kill; instead, the Wolves merely become aware of each other, and may conspire together in the future.
Special Villager Roles
Masons: These three villagers know each others identities. Thus, they can safely defend one another from lynch votes and trust one another in tumultuous situations.
Baners: These two villagers have the ability to shield people from harm. At Night, when the Wolves are mailing in their assassination votes, Baners can pick one player to protect from Wolf attacks. Basically, if they decide that buggybumpers87 is in danger of being assassinated for some reason, they can send in a private message saying, “I’m baning buggybumpers87.” Then, if the wolves do vote to assassinate buggybumpers87, they’ll be informed that their attempt was blocked. Now, this only works if a relatively slim majority of wolves vote for buggybumpers87—once the wolves have found one another, and are voting as a bloc, they can often bypass the best attempts of baners. Each of the baners starts out in contact with one of the…
Scriers: Every night, these two villagers can request to learn the role of another player. There is a certain chance (25%) that these scries will yield incorrect information; the chance of failure can be reduced by spending multiple days scrying the same individual.
Special Werewolf Roles
Devil: The Devil is the evil version of the Scrier. He can determine, with 100% accuracy, what role any other player during the Night cycle. As a tradeoff, he may not cast an assassination vote like the other Wolves, not unless he’s the last one standing. The Devil role is unique in that unlike the other roles, it is not cast by the person running the game—it is instead cast by the…
Beast: The main villain. Starts out in contact with the Devil, who he handpicks from the players roster before the rest of the roles are assigned. His vote is worth three other votes when it comes to assassinations, and if the Villagers scry him, his role is always erroneously reported as “Villager”. Most importantly, because of his commanding votes, he’s in charge of the wolves. He decides who to assassinate and who to spare, who’s protected and who’s exposed, who’s a safe kill and who’s too risky to touch. He can even direct Day actions, requesting that the wolves he’s in contact with rally around certain targets or disseminate certain sentiments.
HOWEVER!
I finally found an actual guide to this game instead of having to piece the rules together from examples. There are some changes, as described below.
32 person game (if we fall short we'll adjust this):
24 Villagers
-3 Masons
-2 Scries
-2 Baners
-17 Regular Villagers
8 Wolves
-1 Beast
-1 Devil
-6 Regular Wolves
Day Cycle: 24 hours
Night Cycle: 24 hours
This may be adjusted if participation falls short or many people complain, we're flexible about this. Pay close attention to the host's time posts regarding how long the cycle will last.
Dead people cannot post anything vote-influencing in the topic/Graveyard/PMs/etc.
You can still roleplay or whatever and joke around but nothing that can influence a vote. This includes sarcastic remarks towards people, talking about motives for your lynching/assassination, and anything at all that could be perceived as targetted towards specific people, etc.
Seriously guys, don't do it. When you are killed you are essentially removed from the game and please do not say a word that'll impact the game. The reason being that we've found dead villagers are extremely trustworthy and people will regularly PM them for information they can trust. This is against the spirit of the game. Don't do it, guise.
Scries have a climbing percentage of accuracy.
Primary Scry - 75% base accuracy
Secondary Scry - 50% base accuracy
Your primary/secondary role will be given to you in your PM. Scrying the same person consecutively between nights will increase the accuracy by 25% for that person, maxing out at 95%. Ex: The secondary scry starts at 50% accuracy, increasing to 75% on the second night, and 100% on the third night. This is specific to each person scried and must be consecutive. Scrying someone else will reset the accuracy to the base percentage.
Baners can only protect a villager from 3 wolf votes max.
Therefore, if 4 or more wolves vote to kill Jim, even if Jim is baned, he dies. The Beast's vote only counts as 2 when calculating banes. However, banes stack, so if both baners protect Jim one night, he must be attacked by over 6 wolves to be killed.
Two wolves that attack the same person at night are put in contact with each other even if the attack is not a majority vote.
If A and B attack C, regardless of what role C is, A and B will be PM'ed and put in contact with each other at the end of the night. C will not be affected (unless of course the majority voted for C, in which case they are assassinated).
Let me clarify; if one wolf attacks another, they are NOT put in contact with each other.
Villager scry results will only return teams (villager/wolf) while the Devil will also return role (primary scry/secondary scry/baner/mason/regular villager).
Keep in mind that scrying the Beast will still always return Villager.
People will be autolynched if they do not vote for 2 consecutive Day cycles.
That is, if someone doesn't vote for 2 Day cycles back-to-back, they're removed from the game. If you know that you'll be away from the forums and won't be able to participate for over 2 day cycles, contact the host via PM about it or post in the topic about it and you'll be excused from the autolynch.
Hope that's everything. I tried to filter out the most confusing rules, and there's actually an entire villager role (Policeman) that we completely neglected. Everything above is susceptible to democratic referendum.